opinions, please, i can't start on militia until i know this is good enough finally making my own country (arabian/middle eastern) uses pan-arab colours, only green switched for purple (other three already represent islam) which is meant to symbolize unity and stuff Official language: Arabic Unofficial languages: English and Farsi Official religion: Islam Population: ~67.2 million (71% human, 23% cat, 6% bird) Ethnicities: Primarily human Soltinians (95% of the human population) and feline Arabi (99% of the cat population), with the remainder being a mix of other groups (basically a dual nation-state) Federal Military: ~2k National Militia: ~200k Political System: Authoritarian, but it doesn't really matter because the federal government has no say over anything other than the capital and a couple other cities Economic System: Capitalism-Socialism Location: somewhere landlocked, for now Size: ~685k km^2 Level of Development: Highly developed in the capital, however that level deteriorates as you go out- border militia troops often use old weapons (UCCR era) and vehicles, while the federal military has access to a (very) limited number of advanced technologies like fighter jets, next gen rifles, and even ICBMs. Wealth: Wealth distribution follows the development pattern, with the farther out you go the poorer the area, however only 12.1% of the population lives under the relative poverty line. GDP: 728.6 billion SGC, per capita 10,842.26 SGC GCE: 0.34 GIEI: 0.36 RNI: 1.18% Fertility Rate: 3.1 Life Expectancy: 76.2 years Alignment: Independent, citizens trade with SATO, KP, and other countries- generally don't support either side. lore ideas: joining sc/sato, setting up a statewide federal government, civil war (probably not though, nations get along well), seeing if this can be put in prynessian universe, domestic extremist group, natural disaster (or famine/drought)