A version of my Stamped Textured Tri Fill (STTF) where I use two points instead of 4 points when interpolating the fw table. This increases the speed by about 10-15%, but it causes some visual errors for really thin triangles. So I'm just going to put it here so you can choose between the accurate version and the fast version
I tried using a custom blocks, I also kept the Boolean that checks the y and w value unlike last time Well it seems like it slowed down, so dont use custom blocks