ScratchData LogoScratchData
Back to loganboi2's profile

Painopoly Player

LOloganboi2•Created February 28, 2023
Painopoly Player
1
1
19 views
View on Scratch

Instructions

Board game hell. Good job. I'll answer questions in comments so you can get more of a feel how to play. DICE Firstly, you have 2 dice. One to move in a clockwise pattern and the other one to apply a punishment. Most of these don't apply if you are on a sub-board. (all but glue and rewind) You use the push on the mini-board though. Apply the modifiers after. The last thing they roll (if they roll multiple times) counts. Free - You're safe! Congratulations! Push - Go back one on top of yours. Glue - Miss this turn (if you roll 0 go back in) You can get pushed backwards from the glue (since you are on it) I usually like to start at the front of glue, then move to the back during my missed turn. Rewind - Undo your previous turn (not this current one) If you rewind backwards from A to B, you go back into the A. If you rewind out of a board, just go ontop of the board space. Go Start - Go to 1pt (unless u are on a glue) Slip - Continue going until you hit the next punishment. (unless you hit a glue) You can slippy past corners. Very pain. (2x) Water - Leave the water board. SIGNS: These are the main baddies. You will hate every second of this. Now, let's start with the corners since they are important. You MUST land on these, in order. When doing that, increment your base total by one (the 1pt is 1) So 121434 would cross out the middle 1 and 4, since the 1 is unneeded and the 4 is premature. Getting all around gives you.... 1 point. Increment your point total by 1. Cobweb - Roll, and that's how many turns you miss. (does not stop slip/go start) Teamwork - If all players have got to this base, you can add 1 to your rolls (after applying modifying) Tunnel - Go to the mini board (does not restuck/ can't be rewinded out of) 1pt - Get 1 point when you go around. Now we have the regular ones. These have boards, so i'll explain that after. Glue - Miss next turn (stops you when you land on it) Arrowporter - Go to the other Arrowporter Quick-Travel - GO to a corner you've already gone. Ice - When you leave, 0 = 1, 1 = 2 and 2 = Water Board Sinking - If you roll 0 on it > Fire Portal - Go to the Air board. Earth - Go to the earth board Roll 1 > Earth Board - MINI BOARD - (to leave, go clockwise) Goal - The goal is to get to the square it is on. You cannot leave until you get there. Roll With Me! - If you land on it, roll a number. If the number is not the same, go to tunnel. (does not give goal /cheese during that roll) Acts like glue in restucking. Trampoline - Go back 1 in the direction you came. Reverse - Turn order is reversed. Claim - If you weren't the last person who touched it, go back to tunnel. Meteor - Every person except you go back one. (MOVES YOU OUT OF GLUE) Also happens if you roll a 0/glue on it. Mirror - Start going the other direction. You can't leave while going the wrong way. (you can't roll a 0 on it and reverse) Rat & Cheese - If you ever step on a square with the cheese, the rat gets you. Go back to tunnel. BOARDS: There are 6 boards. Regular, Mini, Water, Air, Fire, and Earth. The first 2 are easy to understand, so let's start with water. WATER: board essentially you do NOTHING, unless the punishment is "water", where you can escape. AIR: is like a empty board, just roll to the exit. FIRE: is like air made of sinking platforms. If you roll a 0 then just go back to the beginning of the sub-board. - If you move but roll a 0 (push/rewind/slip/gostart) the fire board does not count. EARTH: is moving around. Look what number the player is on, then press e and move them to their number. They must jump to the exit, NOT GET MOVED THERE. Usually after you leave a board you stay on the square and can't be affected for a while. *except for glue/cobweb Gun - forfeit by choice

Description

You guessed it! Valefisk. Not crediting monopoly because that's literally just the board shape and NOTHING else.

Project Details

Project ID811109776
CreatedFebruary 28, 2023
Last ModifiedMay 24, 2025
SharedMarch 1, 2023
Visibilityvisible
CommentsAllowed