Extracted bios menu from Ultra64 before its cancellation. Further viewing into the extracted port shows some unused audio and music. (Lore & Warning below) This project is unstable. REALLY unstable at this time. It is 100% expected for this project to crash, which is why I have added a crash handler to prevent Turbowarp from crashing with it. If you have any bug fixes, please let me know. (Lore) While Ultra64 was a real project by Nintendo before it got changed to the Nintendo 64, i decided to make my own lore of it and this is its progress so far. This Ultra64 takes place as a console that was supposed to be released sometime between the Nintendo 64 and the Wii, however, it was cancelled and was replaced by the GameCube in 2001. Nobody is sure (as of now) exactly when it was cancelled. This is the earliest known UI. For making your own lore, refer to the Ultra64 Development Logs studio.
Turbowarp link: [ https://turbowarp.org/809434328?fps=60&interpolate&clones=Infinity&offscreen&hqpen ] (Helpful questions & answers below) > Why do we have to use Turbowarp? Answer: Scratch is incapable of JavaScript compiling (at least at the moment), and doesn't support 60fps or custom addons - if you remove the block that stops you from playing, I cant help you if the project doesn't work as intended. >What are the most common causes for a crash? Answer: 1 - Typically switching tabs can trigger a crash, usually because the project drops down frames by alot to save resources. 2 - Bad computer. If your computer tends to freeze up, it can be mis-detected as a crash and stop the project. > I cant control the cursor. Answer: It uses WASD to control the cursor, similar to how the joystick in most early console games controlled the cursor.