READ THIS BEFORE REMIXING Devolve the year, but you make it look like the year you devolve, too. (Click the green flag, and you'll see what I mean.) Only @SplaatFan2004 can remix to 899 and 350 BC. (I'm sorry to have to tell you that, but it's true.) Only @WindowsMeRules2000 can remix to 1173, 530, 250 BC, 400 BC, 750 BC, and 995 BC. Only @Malaysia1232343 can remix to 1480 and 1430. (I'm sorry to have to tell you that, but it's true.) No abbreviating this devolution. We start in 1930. (That's when TVs became publicly available.) No removing the numbers. They are there for you to use in evolutions. DO NOT REPORT, AND DO NOT RUIN! Change the ghost effect of the static to 45 at 1453. Make the lag more like the 1776 one from https://scratch.mit.edu/projects/555791265/ at 1450. @Malaysia1232343 will make the Number Coverer stay longer (2.75 seconds) at 1430. Devolve to the thumbnail at 1415. Worsen the jitter for the fifth time at 1400. Worsen the quality at 1350. Change the ghost effect of the static to 40 at 1250. The background will jitter more at 1198. @WindowsMeRules2000 will have to remix at 1173. Change the ghost effect of the static to 30 at 1155. Worsen the quality at 1146. Worsen the lag at 1135. Change the ghost effect of the static to 25 at 1120. Increase the delay of the "Number" sprite changing costumes from 5.61 to 6 at 1066. Make the jitter bigger at 999. Worsen the jitter at 980. Change the ghost effect of the static to 20 at 961. Remove the 'frames' variable at 934. Increase the delay of the "Number" sprite changing costumes from 6 to 6.53 at 927. The creator (@SplaatFan2004) will devolve the thumbnail at 899. Worsen the quality more at 885. Change the ghost effect of the static to 15 at 877. Make the jitter bigger at 820. Change the ghost effect of the static to 10 at 780. Increase the delay of the "Number" sprite changing costumes from 6.53 to 7 at 690. Remove all variables (except the "frames" one) at 653. Worsen the lag more at 631. Worsen the quality more at 600. @WindowsMeRules2000 will remove the thumbnail at 530. Change the ghost effect of the static to 5 at 450. Worsen the quality way more at 200. Increase the delay of the "Number" sprite changing costumes from 7 to 7.53 at 150. Worsen the lag for the final time at 50. Change the ghost effect of the static to 0 at 1 BC. Make the jitter bigger at 10 BC. Increase the delay of the "Number" sprite changing costumes from 7.53 to 8 at 50 BC. Worsen the jitter at 100 BC. Make the jitter bigger at 150 BC. Worsen the quality for the final time in 200 BC. @WindowsMeRules2000 have to remix at 250 BC. Worsen the jitter way more at 300 BC. @SplaatFan2004 has to remix 350 BC. @WindowsMeRules2000 have to remix at 400 BC. Increase the delay of the "Number" sprite changing costumes from 8 to 8.53 at 450 BC. Change how long "Sprite4" stays to 2 at 500 BC. @WindowsMeRules2000 have to remix at 750 BC. Increase the delay of the "Number" sprite changing costumes from 8.53 to 9 at 753 BC. Increase the delay (for the final time) of the "Number" sprite changing costumes from 9 to 10 at 800 BC. @WindowsMeRules2000 will put "Almost The End" text at 995 BC. The chain ends in 1000 BC. NOTE: The 1845 lag I added is NOT meant to ruin this project or break any rules. NOTE 2: The rules and note I deleted/edited/added are NOT meant to ruin this project or break any laws.
Credits to all. #evolutionchains