Just playing... don't get too excited just yet ;) - I am purposefully making this simple. What I want to do is just test the multiplayer scripts to at least get players walking around... That's all for now. Now how am I going to compress and send the entire world over a cloud variable to a new player, and ensure all updates are sent and persisted no matter which player makes them? hmmm...
thx nmnbhbnm and thx griffpatch