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(AiWE) Down to the Wire

THthinkingwithshifting•Created February 21, 2023
(AiWE) Down to the Wire
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Description

Credit to @Jacobkenndey (microgame idea), Steel Crate Games (KTANE inspriation and sounds), @Kitlanna (Jacob silhouette) and @TheScarfedStickman (idea of TV stage). So remember how I said I hoped the delays wouldn't get any longer? Well, it's been nearly five months. Can't exactly pinpoint down an excuse other than that there was a lot of school work, and when there wasn't, I was interested in other stuff. At this point, though, at least it's a guarantee that the wait before the next remixed microgame won't be any longer. Five months is a lot of time, after all. Anyway, here's how it works: - There is a bomb in need of defusal, with a timer lasting for up to 3 seconds. - The objective is to prevent it from exploding by cutting the correct wire or wires, usually. - Wires can be cut by clicking on them or gliding across them with the mouse held them. - The correct wires are indicated by a note attached to the bottom-right of the bomb. - On a successful defusal, the microgame is won as the eye fades to black and the alarm turns off. - On a botched defusal or running out of time, the microgame is lost as the bomb explodes its location. - Level 1: One wire must be cut according to the color on the note. - Level 2: Two wires must be cut according to the colors on the note. - Level 3: Three wires must be cut according to the color that must be avoided on the note. Occasionally, an eye doodle may appear on the note instead, indicating to click on the eye. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 52 costumes and 7 backdrops. = ID = No scripts rely on the microgame ID. = INTEGRATION = Becuase this thing took so long and something's very different, I'll give a rundown. To integrate this into a full project, the following must be done: {Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes.} - Download/backpack these: the three sprites that start with 36, the backdrops starting with 36n, the music named 36n, the if-loop script in Stage, and the index-related costumes in the backdrops as well. - Next, export all of them in their proper places. - The sprites, backdrop, and music should be obvious. - The broadcast script goes in the long chain of if-loops in Stage. - The thumbnail goes in the Index sprite while the caption goes in the Captions sprite. {IMPORTANT: Update the microgame count.} - Update the microgame count and the areas commented in Stage (the backdrop amount and sound amount). - Show the _bar_ variable and wait for the loading screen to complete. Then, go to the Score sprite and update _barmax_ to what _bar_ currently is at. - Then, run the "detect edges" block in the Captions sprite during the loading screen. {No need to add anything to the lists, this is a short game with mouse controls.} - Self-explanatory. {If applicable, add it to one of the speed lists.} - Add the microgame ID to one of the lists named "1st", "2nd", or "3rd". - "1st" is the list of microgames with no speedup, "2nd" is the list after the first speedup, and "3rd" is for after the second speedup. - Add in the ID by inserting an "add (36) to [??? v]" block into the "shuffle lists" custom block in Stage. {Import the command into normal Action.} - Self-explanatory. {Import the 3 extra [defusebomb] scripts in Stage, including [bombwentboom!] and the custom block. The local timer controls the game bomb's timer (obviously), [bombwentboom!] lowers the volume for the failure outcome, and the custom block decides the color of the wires and the win condition.} - Extra scripts are usually located to the right of the chain of if-loops. {If applicable, update the credits.} - Go to https://scratch.mit.edu/projects/592193207/ and transfer the Fade sprite. Transfer the other sprites in there as well. (A bug in Play it Safe was fixed where win sound played after any microgame, and Level 3 was changed so the last layer is guaranteed to be the "FRAGILE" wood layer.) [FINISH DEVELOPER NOTE]

Project Details

Project ID807161469
CreatedFebruary 21, 2023
Last ModifiedJuly 10, 2023
SharedJune 29, 2023
Visibilityvisible
CommentsAllowed

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