I modified the engine slightly to fit this demo, this is not the current one by any means as it’s an older version, hopefully, this can be a placeholder for demo 2 because I will be delaying it for rtx Suzanne 2.0 *HF developers/followers* This is what I imagine the terrain for heavy fire will be, granted I am still new to infinite terrain generation but I will apply it in this with a quad-based version with collision and all, this is only proof of concept, it will be much more optimized and large scale in the future
https://turbowarp.org/806755693/fullscreen?fps=60&hqpen One more thing, this is not close to a final product, RN 5.0 still needs work and the application of the texture too *Credits* Credit to @-Rex-Test- for the quicksort v2 Credit to @Fragg556 for the skybox ideas major credit to @jfs22 for the value noise and improvement on Ridge Noise 2.0 (I used it a lot not going to lie) Variables are a modified concept of SW2 variable naming Major thanks to @Chrome_Cat for the Z-Clipping You can download this map by pressing \