Look in the project for sounds click/tap for the different entitys Look in project for names of items (you can also see other games i made https://scratch.mit.edu/projects/805558706/ https://scratch.mit.edu/projects/797330860/ Explanation of Entities: Dupe: 2 or more doors can spawn with different numbers, you must remember the number of the door you last entered, because the door numbers behind will be liquified and unable to be read, if dupe successfully tricks you into walking in the wrong door, it will jumpscare you, taking 40 points of damage of your health, to easilly get past him, you can stand by the door, and see if you can hear dupe's growling behind the door, if this happens, it is the incorrect door. Bob: if you interact with him, you must wait several seconds, but it only ends in a text saying ...Nothing happens. El Goblino: if you interact with him, he says the following things, Arrival: "Hello! Hello, Hello! A visitor! Eheeheehee!" (Singleplayer) "¡Hola! They call me El Goblino." "Oye!" "Oye, you! C'mere! Yeah, you!" "¡Hola amigo!" "¡Hola!" "Look, Bob! A visitor!" “Hello, friend!” Chatting:"Sometimes I wonder if we were put here for a reason, düd." "Don't try to steal from Jeff, man... he will make you pay. Should call him Jeff the killer, or something." "Eheeheehee, I'm terrifying man. Showed those Eye thingies what for. It was me and Bob, we dropped down... they weren't ready." "Oye, if you hear me scrambling about there somewhere, don't be alarmed, düd. A guy's gotta eat." "I s- I- I seen a weird creature, düd. Looked like Seek, but like... purple and weird. Ask Bob, he'll tell you!" "Jeff charges so much for his stuff, düd. Eheehee... I- I mean, who's got dat kinda plata, y'know?" "Bob wants to make friends with that Timothy guy... it's a- it's- it's a bug, man!" "Find any goods out there? Eheehee... I plan to take a look myself." "Oye, stay far away from room 60, düd. Freaky stuff!" "I shined a light at Jeff, once. To see what he looks like, y'know? Oye hombre... nunca más." "Oye! Stay a while, if you like. We are the only creatures here who won't try to eat you, hombre." "Bob needs to eat something, man. Recently he's been looking like a bag of bones. Real quiet, too." "Oye, that macho-meat-düd came in here a while ago, alm- uh- almost destroyed the place! Uff, man! Calm down!" "Say, hombre... do you believe in... y'know... a higher power?" "Oye... who do you think built this place? The Hotel, I mean." "So... how'd you get here, düd? What? What do you mean you don't know?" "My earring? Was given to me by mi amor, düd. I will see her again someday." "Sometimes I like to knock on the walls, scare the pants off the humans. So funny, düd." "Oye, hombre... if you die, GO AGANE! Always go agane." "¿Qué? What do you want?" "Bob told me he saw one of those sparkley-thingies, but it wasn't blue. No manches, düd! Not possible!" "Eheeheehee! You look funny, hombre!" "Jeff makes a banger sandwich, düd. You should try it some time." "People- people call me small. Nah, man. When I spawned in, I was much smaller. Wait, ehh..." "Bob says there's some weird stuff going on around the Hotel. You seen anything weird?" "Bob has a nasty kick, man. Don't get on his bad side, comprende?" "Sometimes I hate Jeff, düd... I gotta scrounge for so many coins just to eat dinner, man." "Doors, doors, doors all around me." "Monsters are everywhere trying to get us... this is so trash, düd." "Eheehee... do I smell gold in your pockets? You w- you- you wouldn't mind loaning me some, would you, düd?" "Me and Bob are trying to settle something here... who do you think could lift the most?" "I like Jeff's other place much better. Dis is alright, though. Eheehee." "Bob here asked me to introduce you two. Bob, human. Human, Bob." And Farewell: "I think we talked enough, eh? See you later." "Oye, see you next time düd. Eheeheehee!" "I think we talked enough, eh? ¡Hasta luego!" "¡Adios! See you later, düd." "Oye, I hope you enjoyed your stay." "¡Hasta luego!" "You want more? Oye, all you need hides behind another door." "I'm done talking for now. Take care, düd." "Enough chit-chat, hombre. You got places to be. All of his dialogue is chosen at random, and he wont say every line in a run.
Jeff: he is the owner of the "Jeff Shop" located at door 52, this is also where el goblino and bob are found sitting at a table, Jeff can sell The Skeleton Key (which is is guaranteed to spawn), while Lighter, Lockpicks, Vitamins, Crucifixes, and Flashlights are chosen at random. the prices are varying between 50-250, with the crucifix and skeleton key always being 250 (coins) Void: Void's sole purpose is to return a player to the right place if they are in a room while it unloads. This usually occurs in multiplayer when players lag behind, but can occur in single-player. Void dims the room the player is in and immediately teleports them back to their group in a bright flash, whilst doing a random amount of damage, he does no damage when holding the crucifix. (idk how u would add this but im sure u can find a way :D) Snare: Snare will appear in a random location inside of each room in The Greenhouse(which spawns through rooms 90-99), If a player steps onto it, Snare will trap them for about 4-6 seconds and deal 10 damage to them, leaving them on 1 HP should it be lethal. This prevents the player from hiding from Rush or using items. A-60: A-60 is an entity that can spawn in any room but is most commonly encountered from Room 60 onwards, hence its name. It functions similarly to Rush, speeding through The Rooms from behind and killing any player who is not inside a locker. A-60 abides by similar terms as to how Rush spawns, spawning if a door was opened. Any newly opened room that had caused A-60 to spawn will contain a locker, allowing for players to hide when it approaches. Due to A-60 not causing the lights to flicker, knowing when A-60 will arrive is dependent on its sound cue, meaning players need to be more attentive to audio cues once having passed Door A-60. The first audio cue it makes is a distorted crackling, almost static-like sound. The second audio cue plays once A-60 is closer, A-60 will emit a high pitched, hissing sound, indicating when it is within close range. Due to its significantly increased speed, A-60 both moves and despawns quicker when compared to A-120. Although A-60's speed can vary and is usually determined by the curvature of the rooms before or the objects in a room, in which it has to curve around. A-90: A-90 is an entity that can spawn in any room, but it appears most commonly starting from Room 90. Unlike the other entities present in The Rooms, A-90 can spawn at random intervals without the player having to enter a new room. After spawning, A-90 will randomly show its face around the center of your screen as an indication of an attack. After this brief indication, your screen will be blocked by red static and a stop sign, in which any kind of movement, including camera movement or entering a locker, will enable it to enter its jumpscare form and damage the player for 90 health. A-120: A-120 can spawn in any room, but you're more likely to see it after passing Room 120. It functions similarly to A-60, rushing through your room with the only hint toward this being a sound cue. Its sound cue is akin to a subtle metallic clanging and is quieter than A-60. A-120 has similar spawning conditions to A-60, where the room before the newly opened one should contain lockers, although A-120 can spawn if the previous room has lockers too. However, unlike A-60, it will appear in the room ahead of the player with a mild delay before attacking; This gives the player some time to hide. In addition, it is much slower than A-60, taking usually only a second to pass a room. It may also have a chance to rush back, so players are advised to remain in the hiding spot until A-120 can be confirmed to be gone. The player cannot progress further if A-120 has just spawned in, as the text will state if you attempt to open the door ahead: "Something is stopping you from opening this door." This forces the player to either backtrack or hide in present hiding spots.