Arrow keys, space for action see notes for notes what i added: a coordinates system that'll change the stage. So far only two stages, only responding to [-3 0] and [-3 1], so there's not much up next: attack hitbox some more rooms some enemy designs test boss because I wanna try to make a giant shield boss with a shield that partially counts as a wall double tap move to run faster
Taken from version "Testing Platform Fighter: Part 2 (Actions)" -To help calculate some stuff, I added some variables to determine where the player's feet and head would make impact with surfaces. Who knows this may help with goomba code -made attack code better. Should be less "laggy" than my last