A heavy revamp to the original project. I found that one to be pretty fun and even kept on replaying that project to see where it went. Since it is 3 years later, why not revamp it? NOTE: Xervu does not have a death animation yet. Feel free to add one in. RULES: 1. make sure your OC has flying gear if it doesn't already have wings! (an example: i used a para-glider.) dont be too OP. 2. maximum of 100 damage, and 800 (depending on your flight source) health. you cant have max of both. 3. Feel free to add more attacks to Xervu. 4. i dont care if your character has range or melee (or both). the rule is, the melee attack does more damage. 5. i also dont care how many move-sets you have. just dont use too many variables. 6. you can have a phase 2, if you can figure it out yourself. 7. Don't make your character a simple copy or reskin of another. ===Encyclopedia=== Enemies: Xervu: A powerful creature said to have appeared in the dream of some people before it finally broke free and is now running rampant. His attacks are even rumored to drain hope and deliver nightmares, so be careful around him! Xervu's attacks: Lightning Breath: Shoots out a beam that lasts for 3 seconds. Draining hope: Sends out a gigantic spike from the ground. The spike will deal damage when touched. MORE TO BE ADDED... Characters: CS: Finally makes his appearance in an AY like this after 3 years. He is equipped with a glider to fly across the map and is basically a glass cannon; he deals a lot of damage and is pretty quick, but has little to no HP. Special attack - RAAAAAAAAAH: Lets out a battle cry and dashes towards the boss, dealing 100 damage on impact. Can't be interrupted.
Fun fact: The random lore I made for Xervu is inspired by his origin where he appeared in the dream of Nightbringer. I thought it would be fun to reference this in his bio @The_NightBringer AKA @Nightbr1nger for the original project. The redux projects need to be a series lol.