* See updates below * Description: I have finished all the basic things required for HF to function, so theoretically it could be developed now, but development will start when v1.0.0 comes out v0.4.1 Updates (added 1200 blocks of code): - More efficient costume-based size switching - Added material transparency and Hex > RGBA - Added global material support, and global exposure - New external Z-Clipping Scripts - New index data structure, removes some arithmetic - Added pen dots - Added size, and direction modifications - Faster Transformation scripts: lists are not used in the calculations, only for the setup view matrix (New) - Frustum Culling (New) - Added faster projection scripts, slightly faster distance calculations - 1st type of Post Processing: DOF (New) - 2nd type of Post Processing: Type A Fast Shadows (New)
Post Processing Load: DOF, Fast Shadows (2) ------------------------------------------------------------------------ Credit to @-Rex-Test- for the quicksort v2 Credit to @Fragg556 for the skybox ideas Variables are a modified concept of SW2 variable naming Major thanks to @Chrome_Cat for the Z-Clipping You can download this map by pressing \