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Tile 0.7- Enemy Counter, Variation, Cutscene

TNTNEUtest•Created February 13, 2023
Tile 0.7- Enemy Counter, Variation, Cutscene
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Instructions

z and x to move and hide/show menu m to move, and 1-5 as actions. -no win conditions, the game now tracks what enemies are defeated via individual variable -You can read player and enemies health by hovering the mouse over them!

Description

inspired by Fire Emblem's system but I really thought of working on this when I began watching Epithet Erased -Now begins with a skippable cutscene editable for making game cutscenes -added walls that cannot be jumped on but can be jumped over. -When remixing/modifying, Sprite size variable must be 100 for scale reasons, must fit the template's cube shape! -Scaling (size change, movement) must be by 50 to scale with tiles. Soundtrack: The Quick Unlucky Goblin Mage Jumped Over the Unsuspecting Bandits by TheNonExistentUser

Project Details

Project ID802945940
CreatedFebruary 13, 2023
Last ModifiedFebruary 14, 2023
SharedFebruary 13, 2023
Visibilityvisible
CommentsAllowed