z and x to move and hide/show menu m to move, and 1-5 as actions. -no win conditions, the game now tracks what enemies are defeated via individual variable -You can read player and enemies health by hovering the mouse over them!
inspired by Fire Emblem's system but I really thought of working on this when I began watching Epithet Erased -Now begins with a skippable cutscene editable for making game cutscenes -added walls that cannot be jumped on but can be jumped over. -When remixing/modifying, Sprite size variable must be 100 for scale reasons, must fit the template's cube shape! -Scaling (size change, movement) must be by 50 to scale with tiles. Soundtrack: The Quick Unlucky Goblin Mage Jumped Over the Unsuspecting Bandits by TheNonExistentUser