Hit the flag twice. REMIX TREE: https://scratch.mit.edu/projects/782450575/remixtree/ Welcome to the Crystaline Meadows! We need your help defending against an aggressive Crystalite Colony! Normally they are quite peaceful, but these ones are out to destroy our outpost! |||||RULES||||| If you add enemies, keep them in the crystal-like style. Don't change other peoples stuff, I will nerf/buff things as it goes on. Don't make your defenders too big. Comment Remixing before you remix so people don't get confused. please. ||||Crysta-Pedia (Bestiary if you will)|||| --Mites-- 10hp 1spd One of the weakest forms Crystalites can form into. Mostly used in newer colonies to build "The hive" --Workers-- 25hp 0.5spd Weak humanoid Crystalites. These serve as the building point for a large portion of Crystalites. --Soldiers-- 50hp 0.75spd Specialized for short early battles, these humanoid beings are stronger than workers. --Carriers-- 100hp 0.25spd Functioning as larger mites, Carriers explode into multiple when defeated. --Victim-- 35hp 1.25spd Never seen before. Crystalines have used a human body as a host, we do not know if the human is still alive. --Lesser Guard-- 75hp .5spd Humanoid Crystalines wielding large chunks of crystal shaped like a shield. It might not be a coincidence that a skull is engraved in it. --Superior Workers-- 50hp An upgrade from the originals, made purely out of the blue variety of crystals. They are more durable and dangerous. --Scouts-- Yet another case of corpses being used. These are faster and more powerful varients of victims. --Grand Carriers-- While still maintaining the same size as normal carriers, somehow, able to combust into multiple carriers. |||Special enemies||| (dudes who do more than walk) --Lesser Gunner-- Basic ranged Crystalines. They fire crystals, we still don't know if the crystals they fire are animate or not. Normally it takes multiple weeks for this to be achieved by a hive, something is up. --Lesser Healer-- Crab-like crystalines with large yellow crystals on their backs. The crystals emit a rejuvenating glow capable of healing Crystalines. --Greater Soldiers-- A more powerful varient of the soldier, able to fire crystals from it's arms. -Lesser Ancients- A distinct blue varient of crystalites, they possess the ability to enhance the shell and, somehow the weight, of crystalites. Thus' making them faster and more resilient. \\||BOSSES||// --Giga Soldier-- The cheapest of all "Giga" class Crystalites. Large powerful beings, capable of firing tons of large crystals. --Guardians-- While not possessing anything to write home about, guardians often come in pairs, and lead great forces with them. Normally at the front of a large platoon that often contains a Crystaline of great importance. |||DEFENDERS||| --Operative "DeadShot"-- Elite member of the C.C (Crystal Crusaders) wielding a customized railgun which can switch to that which resembles an axe for close-quarter situations. --"blitz tank" custom-- Customized blitz tank, able to fire at a regular rate projectiles at targeted enemies, and move if needed. It remains out of the path of the enemy in order to avoid direct confrontation, as it serves a role of support rather than frontline. --Sir Leon von. Galleon-- An esteemed warrior of the Sharksman empire. Sir Galleon wields a Hammerhead Shark as a dual purpose heavy club and boomerang! --Apollo Unit V1-- Highly advanced robot capable of harnessing and propelling plasma projectiles to both build and expel heat. --Tristana (Triss for short)-- A medic of the army using advanced medical equipment to quickly heal wounds. She also use a shotgun for self defense purpose. She's rumored to quite of a daredevil. --XN23468(Pantheon Hunter)-- The usual cannon fodder for Neo Arcadia has joined to somewhat assist in defending The Outpost. Armed with a Arm mounted Cannon, their purpose is to clear out the sides to allow focus on the middle. -- CCM - SERPENT -- Through the help from one of the most esteemed "Engineers", "Geodeus" (Pronounced Geo-Day-Us) A fully living, Mechanically enhanced, Venus-flytrap-like Golem. Able to dash forwards towards it's target, chomping down on the area, dealing decent amounts of damage. Also able to expel burning hot material from the mouth. Unfortunately, given it's size it is a prime target for attack, and is also, incapable of attacking anything behind it. It is also rather slow in recovery, taking around a minute to return to battle.
Skip might be a little broken. ah yes, it was hind time I started using lists for things that very much don't need to be lists. All the added sounds were taken from the calamity mod. Took longer than it needed to. Haven't had as much free time as I've been hoping for so unfortunately I will wait a good bit before adding the next batch. Added the CCM-Serpent, A multi-segment based defender who absolutely tanks damage. Added a new boss who does not possess any Unique abilities outside of the fact you have to fight two at the same time. Made some adjustments to some characters I think. Next batch will include the following! More than one new boss (Possibly an ending?) A background change for the final phase. New music for said background. And more than likely, lore.