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AYD: Lolman's Flying House (2)

LBLB141•Created February 5, 2023
AYD: Lolman's Flying House (2)
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Wigeenyorzeth has found out Lolman isn't very fond of eldritch beings who seek total control over every mortal in the universe. Now Lolman has to protect his flying house from hordes of cultists. And unfortunately, he forgot how to aim, and the fact that he owns guns other than his repeating flintlock pistol. CONTROLS: Press D to open the Defenderpedia, and press B to open the bestiary. Click to cycle through both. RULES: 1- Please keep "forks" in the remix tree to a minimum. If you're gonna remix, say that you're remixing. If someone else has already said that they are remixing, wait your turn. If you are unsure what remix is the latest, use this link. https://scratch.mit.edu/projects/798827720/remixtree If a fork does happen, @Porta-Lolman will be the one to resolve it. 2- Don't be overpowered. All it'll achieve is your defender/enemy getting nerfed. 3- If you're modifying other people's stuff, please just limit it to resolving balance issues. It's especially inadvisable to outright remove things. 4- The defenderpedia and bestiary are inside the project. Whenever you make a new defender or enemy, put 'em in there. 5- Enemies should be affiliated with Wigeenyorzeth in some visible fashion. (i.e, wearing his sigil(in the background if you wanna see it), or green robes) 6- Try not to make sounds too loud. Trust me, these projects can sound really irritating when enough things are happening at once.

Project Details

Project ID799089751
CreatedFebruary 5, 2023
Last ModifiedFebruary 6, 2023
SharedFebruary 5, 2023
Visibilityvisible
CommentsAllowed

Remix Information

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Root ProjectView Root