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Lords of Britannia V1.4

MImini_monsters•Created February 3, 2023
Lords of Britannia V1.4
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Instructions

(Scroll down for instructions) The Year is 869, and the forces of Danelaw prepare to wage yet another war for the British Isles. But in their way stands the Lords of Britannia, and they won't go down without a fight. (Scroll down for instructions) [BATTLE CONTROLS] -WASD to move. -Click (and hold) to charge an attack, then release to swing your weapon. -Q to block (reduces damage taken by 50%). But remember, dodging is always an option. [INSTRUCTIONS] -To Capture a city simply move your army into an enemy city and wait a turn. Note that you cannot capture a city if an enemy army is stationed there. -Click on your army to select it, then click anywhere to move your army in that direction. -Click 'End Turn' to end your turn -Click on any city owned by you to open the recruitment menu. -Click on a city not owned by you to open the diplomacy menu for said country. -There are two different types of war, Raids and Conquests: In a raid, you cannot take land. Instead you pillage enemy cities for gold (Pillaging a city gives 9-11 gold). In a Conquest, you capture enemy cities and incorporate them into your empire. -Declaring a war or starting a raid costs Diplomatic Points, which you gain each turn. -Intergrating cities costs Administrative Points, which can be seen in the character menu and are gained each turn. -Click on the AT WAR button to check your warscore and negotiate peace. -(Welsh Longbowmen are better than Rangers by the way) -'Heathens' refers to anyone of a different religion -If a Plot goes above 100% Plot Progress you will die instantly (: -Plots can be stopped by improving relations with the plot leader above 70% or by imprisoning the plot leader. -Your Martial stat controls your attack speed in a battle while your Vitality stat is your health during a battle. -You can increase your stats from certain events or spend gold in the decisions menu. Inspired by Mount and Blade / Total War May or may not be my last project Updates: -V 1.1, Warlord: Added Trading Added the Norse Expedition system Decreased the cost of declaring wars Increased gold gain from raiding Added Imprisoning vassals Added some Character-trait based events Added more sound effects Added plots You can now be assasinated. Have fun. -V 1.2, Excalibur: Efficiency actually does something now Fixed the 'wrong starting efficiency bug' Changed how end game score is calculated Added a button to end your game Added difficulties -V 1.3, Northbane [28/04/23]: Same Danelaw target no longer appears twice Zealot trait now does something The Player now has a unique character model Added the Martial and Vitality stats Rebels have a chance to start with land now -V 1.4, Pendragon [01/06/23]: Added Cultural Bonuses for every culture Added the Technology system Crossbowman unit added (through technology) Ambitious trait fixed Spearmaster unit added (through technology) Combat AI now slightly less braindead also NO MORE FRIENDLY FIRE Added rivers to some battles Ruler character traits now effect efficiency

Project Details

Project ID798322486
CreatedFebruary 3, 2023
Last ModifiedJuly 22, 2024
SharedMarch 9, 2023
Visibilityvisible
CommentsAllowed