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AY In Gem Cart! | Remix 1B | 9 Players

ZYZYellow•Created February 2, 2023
AY In Gem Cart! | Remix 1B | 9 Players
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Instructions

---- FOR REMIX INSTRUCTIONS & RULES, SCROLL DOWN ---- Want to quickly get to the most recent remix? Click here for the remix tree: https://scratch.mit.edu/projects/797010934/remixtree ---- MINIGAME EXPLANATION ---- The minecarts are on their way! When a minecart arrives, jump to it to collect its gem to pass! If you don't collect the gem and miss, you're out of the game! Last one standing wins! ---- HOW 2 REMIX ---- (it's recommended you read the rules first) Want to add a character to this game? Follow these instructions carefully to get them in: 1. Scroll down below these instructions & read the rules! DON'T proceed until you've done this! 2. Click the green "Remix" button at the top-right corner. 3. Create a duplicate of the template or any player sprite. (right-click the sprite on the spritelist, then click "duplicate") 4. Create your character! Replace every costume in the duplicated sprite EXCEPT for the Hitbox with your character, replace all "Voice" sound clips with your character's voice & set their name, walk speed and voices. 5. Test your project &, if you like the result, either continue to add more characters or share it! 6. Modify the title to match the current remix number and amount of players. BONUS: You're also allowed to add characters to the thumbnail & add more music tracks. The rules can be found inside of the thumbnail sprite in this project (read these before remixing). The list of gems is also located in the thumbnail sprite.

Description

Credit to @RDash75 for the original project. Credit to @-Rex- for the PTE++ ( https://scratch.mit.edu/projects/406678232/ ). Credit to @Twin138956Scratch for the confetti effect. Credit to all composers of the music and sounds. ===== What's New ===== I have made several quality-of-life improvements and a few additions throughout the project. These changes include: - To prevent lag without a compiler, the text engine's method of rendering text now uses wait until blocks. - The jumping motion for the players is now more solid. - The music exemption lists have been updated to be consistent with Barrel Castle ( https://scratch.mit.edu/projects/733338490 ). - 2 new costumes for the players have been added: Delight-Talk and Despair-Talk. These costumes make it so that the players can have animated talking reactions like in other AY-minigames. - The ability to completely skip walkspeed frame delay has been added. If you set your character's walkspeed to a negative number, their walking animation would be even faster than if you'd set the value to 0. Silky smooth. - Corrected some grammar throughout the project. - 5 NEW gem types! Those being Amber, Amethyst, Beryl, Quartz, and Emerald! All of them are in-between the rarity and cart size of Topaz and Ruby except for Emerald which is instead in-between Ruby and Sapphire. - 4 new starting jingles, half of which are from party games (most notably Wii Party). - 20 new gameplay soundtracks, 5 of which are from party games and one of which is from Miitopia. - 6 new winner jingles, all which are from party games except for 2. - 10 new results soundtracks, 4 of which are from party games. - Of course, I added new players too. Those being me, ZYella, BlueStreak, and G-RAY. Also, about rule 6. I only added that rule to my AY-minigames because of MY opinion on that specific rhythm game (please respect my opinion), and that I didn't want any content from that game to appear specifically in my AY-minigames. I don't know why everyone else is adding that rule to their AY-minigames when they are completely okay with content from that game. If you are okay with that game and you do not dislike it, then you don't have to add that rule to your AY-minigames. You don't have to base the rules for your AY-minigames on MY preference, base it off your preferences instead. If content from that game is added to an AY-minigame, I might just watch and/or remix an alternate branch instead of the main one.

Project Details

Project ID797867666
CreatedFebruary 2, 2023
Last ModifiedJanuary 2, 2024
SharedFebruary 4, 2023
Visibilityvisible
CommentsAllowed

Remix Information

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