Imagine you’re designing a game to teach the spelling and pronunciation of the word “orange”. Fix these issues: a. The sound “orange” comes after it glides to the center. It should come WHILE it is gliding. b. When the user clicks on the letters “O” and “E”, we should hear their pronunciation at the same time they glide to the gray boxes. c. When clicked, the letter “N” acts weird and it does not go to its correct place.