Codebase for 3d games, remix and make/change/delete/play with whatever you want, but this is very buggy. W/up arrow: move S/down arrow:backwards A:left D:right Left arrow:look left Right arrow:look right R:run
!IMPORTANT! PLEASE READ! I was making an update. I thought everything would go right, but no, it broke the game. At least I had a backup. The original was published in May 2022 and reuploaded in Dec 2022. Here are the comments and remixes. @whatamIdoinghere8444 said: remixing Remix of version 0.2a: https://scratch.mit.edu/projects/782218226/ CHANGELOG 0.2a: 2nd major update, added new circles, removed turbo mode checker, changed title, and added colour hue picker. 0.2b: made a circle modified and moved it. Credits to @griffpatch to help me create this test! Mobile will be developed later. 0.2c: Added "res", make it lower for more thin scanlines. Also I added new stuff in the map. 0.2d: Added system if you can go to walls or not. 0.2e: Removed the option to go through walls, no more screen obstruction (except options, but has a slight ghost effect), and a switch for textures that doesn't work... for now. 0.3a: remade new one 0.3b: changes to the system sprite 0.3c: added running and fps 0.3d: 2 easter eggs :) 0.3e: Doesn't have to do with the game, just made an easter egg harder to find in the source code. 0.4_01: a snapshot of adding entities, a major update! But snapshot by snapshot before final 0.4. 0.4_02: entities not showing any more. I wish @griffpatch had simpler tutorials. If you use this as a codebase, please make sure to fix the following bugs, or please report them. List: W and S/left and down arrow keys switch their use for being when in walls. Same for A and D. On the very right of the game's screen, it shows this one blue-green line, and that part doesn't render the wall. Only on over 1 RES. Running while pressing a or d makes you go forward.