hit play (currently not working) This is a test to fully optimize two way collision. I attempt to optimize collision by using cells to reduce collision checks to nearby objects and by using collision caching to reduce unnecessary rechecks.
As of Apr 28 this is still in development. I will try to improve the results gradually using different methods. v1- 100 OBJ at 5 FPS v2 100 OBJ at 3 FPS v3 100 OBJ at 7 FPS turbowarp 1000 at 10 FPS current v4 -TBA target- 1000 OBJ at 30 FPS