Red-Normal:The basic enemy Blue-Speedy:An enemy that is faster than normal Gray-Slow:An enemy that is slower than normal Dark red-Payback:An enemy that gets faster for every defeated enemy White-Fake out:An enemy that can’t damage or be damaged
Yep that’s right another one of my very old games that I’m making a remaster of [UPDATE LOG] V1:Release V1.5:Balance changes + Fixes