Update log v3.05 6/13/2025 -updated tower icons in the shop -just some bug fixes and such like the dark fragment spawns and Sword fighter limits Update log v3.0 6/1/2025 -the NEW SFOTH game mode is finally out now! You can play it by going to the SFOTH map and selecting the special SFOTH mode! Comes with… -new enemies exclusive to the mode -some cool gimmicks with the enemies -cool bosses with cool abilities kinda -and a new tower, The swordfighter! Obtainable by beating the SFOTH. -not much else. Probably gonna remake the thumbnail it’s not very good. Update log v2.79: -SFOTH mode is mostly complete I think, needs a bit of tweaking for the waves and maybe the map, might make a tower for beating it. -Bob gives less money but waves and enemies now give more money -redid the voidal rift map it sucked -a bit of QOL changes like actually visible tower descriptions and save codes -with save codes the void mage is now unlockable once you complete hard mode and boomerang(now pumbiggum) is now unlockable for completing easy mode -new custom themes for the easy, medium, and hard mode waves, pumptitan and the necromancer, all other themes will stay until I make new music to replace it -difficulty can now effect the amount of cash per wave, the amount of hp enemies gain per wave and their speed(not by too much though) -redesigned ent -did some stuff with blok land and Neo battlefield dimension collide thingys -engineer pulsars now explode once they run out of energy -updated the ads in extreme mode -made snow general guy quieter -fixes/balancing changes with towers: -new tower, naut! Who is replacing the rocketeer. They deal melee damage by whacking enemies with their wands and can cast a wave towards them to deal some splash damage! However their range is quite low so slower or stunner towers can be good to help them cast some more waves! -new tower 2, pumbiggum! Who is replacing boomerang, he functions basically the same as boomerang but has extra damage at the cost of a slower rate! -blacksmiths sound and damage now sync with it’s animation -hunter doesn’t have as long of a pause before going back to his guard position or whatever idk -Snowballer and arrow tower don’t suck as much anymore -the cash per wave text is accurate now Update log v2.78: -so much stuff to do uuuggghh -made easy, medium, and hard mode more easier at the start -enemies don’t go under your towers now so it’s easier to see them in a swarm of towers you have placed -still redesigning everything -adding some new enemies to endless mode -you can no longer place towers on the shop open button -when SFOTH gets re-added youll be able to place towers on the path -Broomer doesn’t need money for the broom cannon but takes longer to charge it up -turned the old RNG mode map into a normal map -changed the map and mode select to a more Christmasy theme -new map Update log v2.77: -Rebalancing and redesigning a ton of stuff. -SFOTH is coming back some time once I make the wave layout for the SFOTH mode. Update log v2.75: -Did some things I forgot -New “hall of honor” map -Nerfed Necromancer and void lords stun -Nerfed a bunch of enemies Update log v2.7: -Redesigned every enemy and boss on medium and easy mode(besides pumkotron) -Changed the look of the map and mode select screen
Gets a lot of inspiration from brick defence. Use turbowarp if you’re doing hard, there may be too many towers for enemies to spawn(especially if most of them use the laser sprite) @warfame for original code n stuff @whenisme13 for enemy health code and some of the sounds and music @supremecutecat for original project I got the music from various places that I have forgotten about, credits to the People that made em