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Car Anatomy² Crashboξ 1.7a

IGIguanaLover•Created January 29, 2023
Car Anatomy² Crashboξ 1.7a
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⚡️ The Car Anatomy Series presents you with yet another vehicle breakthrough! ⚡️ Crashbox is an environment where you can drive and crash your car with high speeds! Similar to BeamNG. ⚡️[Features] -3 Different cars to choose from. (more in the future) -A functional Crash dummy. -Rolling window (check switches under speedometer). -Physics. -Explosions. -Manual transmission. -Crashes and panel deformation. -Ramps. -See through car panels. -Functioning dashboard. -Total destruction. -Click and drag camera control -Automatic drive AI -Complete Mobile friendly _________________________________________ ⚡️How to drive in the manual mode: The car controls are same with the real world counterpart. -If you do not know how to drive a manual car here is a quick sequence on how to start driving: Turn off Drive assist then: [Press "q" then HOLD "a" and press "e". Then release "a" and now you are moving! Press "d" to accelerate.] [Change gears: HOLD "a" and press "e" to upshift or "w" do downshift and then release "a" ] ⚡️[Desktop controls] -D for Gas. -S for Brake. -A for Clutch. -E for Gear Up. -W for Gear Down. -Q to turn the engine on/off. -G to show/hide the UI -Space to spawn a Wall. __________________________________________ ⚡️[Tricks and Tips] -Activate and deactivate the Drive Assist mode to get a different driving experience. -Spawn a wall while you move. Depending the on direction you move, a wall will appear 100 meters in front or behind your vehicle. -The middle switch is the headlights which only works when the car engine is running. -As long as the engine in not on fire, you can still drive. -When the tires explode or you lose a wheel, you become slower. (duh) -If you go fast enough and then crash, the dummy can eject out of the car. -If you drive away from a wall or ramp, it will despawn. ⚡️Check other type of cars in the Car Anatomy Studio https://scratch.mit.edu/studios/1168654/ Everything is my artwork, sounds and code. -Credit to @WO997 because i used some of the rpm calculation code. Feel free to use artwork, just give credit to me :) - @goliat13 made the RX7 Veilside body. Project Log: [27-Aug-23] -Added RX-7 Veilside car. @goliat13 for the body -Changed mini cooper color -Added new background choice. [16-Apr-23] -You can click the wheels to damage them. -Now you cannot break mid-air. -Door windows go down with the door. -Added 1 more big ramp. -Parts out of bounds no longer visible. -Balaced the speed between the 2 cars. -Walls have now double the resistance. [14-Apr-23] (Major Update) -Added new car and car library. (Mustang GT350) -Added Wheel spin on launch. (needs to launch control without Drive assist) -Added braking effect while braking. -Added reset car button. -You can now click the car parts to damage them. -Choose which wall you want to spawn. (III>II>I) -New color for the R50 Mini Cooper and new Wheels. -Reverse is now more responsive. -Many bug fixes and Improvements. [10-Apr-23] -Show/hide UI with "G" -Disabled clutch and gears in drive assist mode. -Many other small improvementsi can't remember. -New Thumbnail. [08-Apr-23] -The walls are now destructible. -Added 2 more types of walls. -Added bigger Ramp that allows you to just over the wall. -Drive Assist improvements. -General Improvements. [06-Apr-23] -Added reverse to Drive Assist mode. -Engine explodes if you downshift with high rpm. -Minor improvements. [05-Apr-23] -Added driver Assist mode. -Now if you put reverse while you move forward fast, you lose a piston. And your transmission. [03-Apr-23] -Fixed a small bug with the crash dummy. -Project Release. [29-Apr-24] -I'll write here something so the system thinks I changed something and i can share the project when in fact i didn't do anything. Tags: #beamNG #CarAnatomy #Crashbox #sandbox #crashboξ #IguanaLover #crash #car #all #games #animation #physics #mini #cooper #quality #anotherrandomthinghere #car #crash #carcrash

Project Details

Project ID795279016
CreatedJanuary 29, 2023
Last ModifiedApril 29, 2024
SharedApril 29, 2024
Visibilityvisible
CommentsAllowed