Tick the Step by Step to see how the sprite stacking works Due to the low frame rate, 3D Tiles won't be a full game. It is just a proof of concepts. /////////////////////////////////////////////////////////////////////////////////////// View mode: wasd = fly around. ← → = rotate camera. Editor mode: wasd = move selected block(xz). mn = move selected block(y). ← → = rotate camera. space = place selected block 123450 = select: wood, grass, leaf, cobblestone, glass, erase.
Another prototype with this concept (this one is not slow): https://scratch.mit.edu/projects/852779274/ /////////////////////////////OTHER PROJECTS\\\\\\\\\\\\\\\\\\\\\\\\\\ SANS Fight: https://scratch.mit.edu/projects/999768073/ Accurate TETRIS recreation: https://scratch.mit.edu/projects/848166237/ Cool platformer: https://scratch.mit.edu/projects/708526290/ Zelda-like Dungeon Maker: https://scratch.mit.edu/projects/902836619/ Crafting Game: https://scratch.mit.edu/projects/1122074672/ Cool light effect: https://scratch.mit.edu/projects/869466819/