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real time FPS counter

SOsofted•Created January 20, 2023
real time FPS counter
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Instructions

So basically what this does is it counts the fps in real time instead of every second, and it also doesn't reset the timer so you can actually use it. It is backpackable and you can access the variable with this block: sensors :: [fps] of (fps counter) I made the timer listener as a list item so you can't actually access it through the block shown above, because why would you want to use it when it's technically always outdated, if you really need it, just use: timer - [frame lenght] of (fps counter) or timer - 1 / [fps] of (fps counter) As far as I can tell, the sprite needs to be shown for it to work properly due to how scratch handles loops

Description

You are allowed to not credit me because this stuff is not complicated at all

Project Details

Project ID791147262
CreatedJanuary 20, 2023
Last ModifiedJanuary 31, 2023
SharedJanuary 20, 2023
Visibilityvisible
CommentsAllowed