———— [ Another Ball Physics Experiment ] ———— Tutorials on YouTube: www.youtube.com/griffpatch Yep, I've done ball physics before - But gosh, it keeps me coming back! Somehow trying to bring together sprite collisions AND physics math is just very tricksome lol. What's new here is that I am also including angular velocity (that is rotation & friction). To make it more entertaining I've added a coin counter and timer. Controls - Left and Right arrow keys or touch the left right edge of screen to apply torque to the ball (that is... turning force... that is... get it rolling!) Read this far? - Would you like me to explain the workings a little in a video?