I am attemting to make an NES port of "The Legend of Zelda" Due to its huge overworld map and many dungeons, it's going to take me a while to get all the dungeons and the entire overworld map working. This demo includes: -a reduced overworld map with 29 rooms -1 enemy with NO AI working per room -wall detection (stll a bit buggy.) -a title screen and credit screen -no health or losing when touching enemies The next version should have more rooms, AI, health, rupies, shops, and more enemies. it might only have 4 sprites, but most of the memory is in the backgrounds