Controls are customazible: use ↑←↓→ for key arrows This is a old discontinued project I decided to post now. It won't be continued, but there is a cool concept of the game being held separately from the graphics. If you set HITBOX to 1, it will show the actual game (how colisions and stuff are handled) and there is a separete sprite with every costumes prints everything. The benefit is that it avoids the inconsistencies in colision of when the camera moves(rotates, resize, etc...) too quicky. This concept could be used in my car game if that gets worked on: https://scratch.mit.edu/projects/852779274/