Welcome to the newer version of my game, have fun! ---------------------CONTROLS----------------------------------- SPACE - Change Camera (Player, Free, Dummy.) 0 - Show/Hide Variables 1 - Show/Hide Dummy HP 2 - Remove Knockback From Dummy A & D - Move W - Jump S - Crouch P - (Hold) Pose (tis regular this time) Q - Toggle Stand -----Stand Off/Base Character----- E - Kick (0s) R - Quick Stand Barrage (0s) T - Combo (3s) Y - Knife Summon (2s) - Summons 25 knives which will redirect after 1 or 2 seconds after being fired G - Mini Beatdown - has a 10 second cooldown, but does MASSIVE damage -----Stand On----- E - Barrage (0s) R - Heavy Punch (0s) T - Kick Barrage (0s) Y - Stand Jump (it's bad) (0s) G - DIO: "Shinu, Kakyoin!" "Donut noise" (0s)
Made the extra moves by myself Also for some reason, the stand jump looks lazaly implemented and idk why it's doing that (and no, i didn't code it lazaly, i have tried to fix it and i can't) I also added all the extra things by myself (like the kick barrage, so partial credit to me i guess) i had to give Combo and Knife Summon a cooldown, delete the cooldown to see why original game here: scratch.mit.edu/projects/786114532/ ------------------------------Update Log------------------------------- 0.6: Fixed a bug with the Dummy's death and made stand jump better 0.5: buffed and nerfed knives again, you throw 25 knives, but knockback is increased, added new move "Mini Beatdown" for base player 0.4: buffed knives, you now throw 55 knives 0.3: buffed and nerfed knives, each now does 2 damage, but you now throw 50 knives and cooldown decreased to 2 seconds instead of 4, made "Combo" cooldown 3 seconds 0.2: Added "Combo" And "Knife Summon" for base player, also able to use the "2" key to reset dummy's knockback 0.1: Added "Kick Barrage" and "Stand Jump", made Barrage, Heavy Punch, and made the "G" move stronger, edited pose Made a little secret, but you'll have to look inside the stand's code to find out