Note: THIS REQUIRED DUPLICATING OBJECTS, CAMERAS, AND LIGHTS IN THE SCRATCH EDITOR TO CREATE NEW ONES. >>>Always keep backups of the default objects in your project. Otherwise you may not be able to duplicate them to make new objects, lights, and camera. This project is dedicated to the title: Untitled-8. A title I have dealt with for new projects over the past 4 years. About two years ago I said I was done with Scratch with the release of my terrible game that I thought would be my magnum opus (don't play it) BBlox 2. But, I always come back. Here is the spiritual successor and better version of that. It is way faster, more feature rich, less buggy, and less clunky. This completed engine is gameobject, sprite, and folder based. A clone of a gameobject is seen as equal to a sprite. Features: > Hotfix 1 || 1/13/23 - Fixed major rendering bug. - Defaults Velocity to 0 >> RELEASE 1.0 || 1/12/23 - Full screen scrolling. Including offscreen transitioning and the ability to zoom in and out the camera. - Debug mode (buggy). Track the camera (using WASD and R+F for zoom) without coding it yourself. And see where cameras and lights are, in your scene. - Swappable cameras. - Supports multiple scenes - Realtime lighting (including different colors and multiple lights at once) - Realtime shadows (Shadows are adjusted by the active camera, not by the lights) - Custom Renderers - Clean coding. - Collision engine (In gameobject settings, set Collision Level to use. 0 = off. 1 = static/doesn't move/only other objects hit it. 2 = sharp/on hit go back one place. 3 = full rigidbody/affected by full physics and will adjust when in screen space)