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Hole In One!

COCodeForEntertainment•Created January 10, 2023
Hole In One!
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Instructions

With more than 1 year of work, the game is finished! In this game, you are a cannon constantly trying to launch a cannonball with one shot into a hole, which is the goal. If you are experiencing some sort of lag, try this link: https://turbowarp.org/786192598 The link above leads to TurboWarp which makes Scratch projects way faster. INSTRUCTIONS~ Use your mouse (or finger if your on mobile) to aim the cannon. Press down to fire the cannonball. By clicking on a claimed checkpoint, you can relocate the cannon spawn. When in the editor, click the bottom right button to unlock the tile palette. Hover over a tile, and click it to select. When you have selected a tile, click anywhere on the grid to add that tile. Click the button with a paintbrush to allow adding tiles. Some tiles can switch forms and direction. To switch a tile's form or direction, click on it while the button with a paintbrush has a red X on it. If the bottom right button is clicked, you should see a bunch of new buttons appear. The button with a red pointer allows you to add checkpoints. The button with a camera on it allows you to add a white laser looking thingy which blocks your view of anything past it until you pass it. I will leave the rest of the buttons functions for you to find out! CREDITS~ Credits to Pixabay for all of the sounds. (Link to Pixabay down below.) https://pixabay.com/sound-effects/ Credits to FontSpace for the majority of the font used in this project. (Link to FontSpace down below.) https://www.fontspace.com/ NOTES~ This project won't really run with very slow devices. One way blocks are pretty buggy, so if you happen to lose at random and a one way block is right next to you, most likely it's because of the one way block. This happens when you are touching, even a tiny bit, a one way block and facing the opposite direction of where it is pointing. If you claim a checkpoint and lose, you will not spawn at that checkpoint. I did not add this feature because you wouldn't technically be doing a hole-in-one, since it took you multiple tries/checkpoints. Checkpoints just allow you to re-fire your cannonball at that checkpoint. The limit of stars in a level is three. So if you can't seem to add anymore stars, it's because the amount of stars in your level has reached the limit. If you want to move a star but can't add anymore since you reached the limit, just delete a star by using the air/first block in the palette.

Project Details

Project ID786192598
CreatedJanuary 10, 2023
Last ModifiedOctober 7, 2023
SharedOctober 5, 2023
Visibilityvisible
CommentsAllowed