This is my plan for SSBG's development this year. It outlines my goals and what I have to do content wise. This covers nearly everything, the only things I can think of that I haven't included on this list as of now are an announcer. Alright, let's discuss the release schedule and whatnot. I want SSBG to be released sometime this year. It won't be 100% complete, which is the beta, but it will reach that point one day. For now, I just want the game to be released to the point where I am only adding on top of, not building the foundation. The foundation being engine and whatnot. So hopefully 2024 is only fighter and stage development (Which includes music). Studio: https://scratch.mit.edu/studios/30632618/ Dev notes: - Use DS Pictochat noises for Online play - Design new background pattern for music select and possibly online play... nothing else needs a unique pattern on the menu so idk. - Refine general look of game / polish - New thumbnail