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Ritter's bounding sphere

CHChromeCat_test•Created January 2, 2023
Ritter's bounding sphere
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Instructions

I've implemented the famous "Ritter's bounding sphere" algorithm. The code is based on the C++ code from "Real-time collision detection" (section 4.3.2, p.g 89) by Christer Ericson

Description

Can you guess what part of my 3D engine I might be working on? ;) [if anyone is wondering: "Hey this is a circle not a sphere", well you'll be happy to know the code works for 3D points but this demo is 2D]

Project Details

Project ID783069777
CreatedJanuary 2, 2023
Last ModifiedApril 15, 2023
SharedJanuary 3, 2023
Visibilityvisible
CommentsAllowed