[space] to show ui. G to play H to solve you can drag and dro p the start and finish to wherever you want. there is no objective or point or timer system, but you can simply wander around. a bigger loop probability number creates less loops. a prime number seed creates a perfectly random maze without repeating patterns, unless you turn on allow patterning.
**this is not an original concept, but it is custom original code.** this code is similar to other recursive maze generators, but much more versatile this is a recursive backtracking maze generator. mine is seed based, meaning using a given set of parameters, and a set seed, it will always generate the same maze. the "AI" (maze solver) also uses recursive backtracking. I also added the additional feature of looping, which is not present in most maze generators. a bigger loop probability number creates less loops.