It's a textured raycaster. Arrow keys to move It will probably be slow It's a test Mess around with the rays for better/worse quality. Same for vertical quality. (This only effects the texture)
100% by me (Except the sinusiodal equation that reflects a line of sight to the wall to try to defragment the fisheye effect, I based it off another scratcher's equation.) Oh yeah and I used griffpatch's basic map layout for now, no code from him. 1/17/2023-Redid textures and added some bricks. I need to use a better texture.