(Paddle2See DID suggest I use a certain method - but I found that it didn't work for me.) There are so many 3d projects that use cheaty methods to do this - so I thought, "What's wrong with the real thing?" and made this array based Perfect sprite Z-sorter. Other than the fact that it's pretty slow this works REALLY well and NEVER gets anything wrong. No more complaints. :D The only problem is I have an issue where i CAN'T make this fully adaptable without atomicism (BYOB), and this's code only allows for 8 Z-Sorted Sprites (and the Gale3D Logo). So, yeah. BYOB in normal scratch plox. This demo shows some nice looking multicoloured scratchcats shifting about a 3D scene going in front and behind each other. Enjoy! :D To-Do: convert this to work with the Wireframe Renderer. Love-its give the motivation to develop the Gale3D project further!