Requires knowledge on how to integrate collision scripts, make sure you link it to delta time (I posted here but I'm not sure how to) so the anti-tunneling script can be more accurate and optimized, but it's not required - Fixed bug and it now allows for multiple collisions
The capsule anti collision concept came from @LittleBunny06 & @KryptoScratcher Improves the last capsule collision project with a faster and more compact version that allows for collision direction (Impact Direction) and the side of collision It also has the height inversed so the feet are the anchor point, essentially making the feet...the feet unlike the last one