Getting my engine to be able to render this model took a long time but I finally have done it. - BSP adds alot of extra triangles due to the splitting process. I tried to minimize this but it has changed the model geometry very slightly. - For large models generating the BSP tree takes forever so I have precomputed it and stored it in a custom obj file
In terms of speed. I'm happy with my engine, but I think it could be faster. ---- CREDITS ---- Triangle Fill: https://scratch.mit.edu/projects/768693019/ Music: Floating Trees - C418 UPDATES ------------------------ 27/12 - Shared project 01/01 - Added option to turn off plane-based shading