The entire area is fully simulated up till the edges of the map, you can even cross the mountains Check below for the daily update TW Link: https://turbowarp.org/780608498?fps=60&hqpen
Quicksort by @-Rex-Test- (improved by @xXName77Xx) Triangle Clipping by @howtomakeausername Specular Light formula is by Vadik1, the rest of the lighting formula is mine A lot of the variable formatting is taken from Shockwave 2 Added (quality of life improvements): - Finally fixed mesh triangles disappearing and mesh z sort - Further optimizations to mesh rendering, removed several mathematical operations and one very high cost operation - Smoother stamp auto-resizer - Added custom render distances per object and improved data modifier functions to be able to recognize the “newest” loaded object instead of having to do obj.1 set, obj.2 set , obj.3 set and so on - Fixed bug where an object wouldn’t appear in the loaded items data list Added - Modeling update, walls and volumes can be created - Large optimization…again - Basic Demo Controls (not fps controller) - Camera shake Added (many bugs fixed) : - Increased distance calculation speed massively - Fixed all sorting bugs for meshes, there are just a few bugs now! - Added the ability to change costumes, added sizing and a physics parameter (for a future update) - fixed properties system (a unique aspect about this engine that allows for massive amounts of data transfer and customization abilities) - fixed color glitch on turbowarp (@GarboMuffin noticed the color bug and has it fixed for the next update, so technically its now a feature with the way i fixed it) - Added many optimizations and improved backface culling - Improved Z Clipping and added it to meshes - Improved mesh rendering architecture - Lighting only runs on non culled triangles Added and to-be added: - HD Lighting - Diffuse Lighting - Fast Lighting - Added hex coloring to points Added: - Basic Mesh Rotation Added: - Meshes can be added separately - Meshes can be scaled and positioned - Compatible with different meshes - Optimized material assigning - Lots of bugs fixed with meshes! Added: - Optimizations to mesh loading - Backface culling - Bad sorting Added: - Developer Mode (v) - Many Core Optimizations, more stability! - Basic Mesh Loading Added: - Point Support - Z clipping for triangles - Various sorting optimizations (handles objects/tris offscreen much, much better) - Improved sorting accuracy