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Realistic Pokémon Engine

HMhmnwilson•Created November 27, 2009
Realistic Pokémon Engine
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Description

THIS IS OUTDATED, VIEW THE NEW VERSION HERE: http://scratch.mit.edu/projects/hmnwilson/1019899 I really wanted this to feel a lot like the real thing. It took a lot of work to get to this point, but I'm happy with it for now. I know it's not much yet, I want to expand the area, add a house and make wild pokémon appear in the grass. I guess this is just a movement/graphics test. (BTW, the huge border around it is exactly the size of the Game Boy Advance screen. I went that far :P) Controls: Arrow keys move your player. X acts like the A button, so you can read the sign by pressng X when you're facing it. Known bugs: The "sliding" glitch. You'll notice it a lot, esp. offline. It's when you change directions quickly and your player moves a step facing the wrong direction. I'm not sure how I'm going to fix this, I've tried a lot of different ways. Next step is to add music and wild pokémon. I also want to make walking through the grass more realistic-looking. Also, theological sign FTW.

Project Details

Project ID779489
CreatedNovember 27, 2009
Last ModifiedNovember 27, 2009
SharedNovember 27, 2009
Visibilityvisible
CommentsAllowed