CHARACTER INSTRUCTIONS ------------------------------------------------------------------------- Pumpkin Man: He will start off in camera one and make his way down to camera six, When he is standing IN FRONT of your door, close the door until he leaves. Witch: She will start in camera 2, and make her way to camera 6, but she will NOT stand in front of your door, when she is in camera 6, close the door until she leaves. Skeleton: He will start in camera 5, and head to camera 8 and try to enter the vent to get to your office. When he is in camera 8, he will have 2 stages before he enters the vent, shock him to send him away. (If he is staring into the vent, you can see his eyes if you are at the back of the office) Ghost: He resides/stays in camera 3, he has 4 stages before entering the power room (camera 7) Raise the alarm if he gets close to leaving camera 3, but be careful... uses are limited. Jack-O-Lantern: He is in the office with you, if you hear him "ignite" go to the back of the office and stare at him... GAME PLAY INSTRUCTIONS ------------------------------------------------------------------------- Alarm: The alarm is in camera 3, used to repel the ghost at any stage. (1 second cooldown) Shock: This is in camera 8, this is used to get the skeleton away from the vent if the skeleton is there ( 85 second cooldown) Door/Door Power: The door is used to block the witch and pumpkin man, having the door closed will drain power Camera: these are needed to see where the characters are obviously. Arrow: While in the office, you will see an orange arrow, clicking it will send you to the back of the office. Then clicking it again will send you back to the front.