It took me a while but I finally converted the engine I used in "3D tilt maze" to use 3D BSP (binary space partitioning) instead of 2D. -- This engine can render any obj file (without textures) -- it's very fast
The next big update to my 3D engine will be shared in my upcoming "Super monkey ball JR" project, which will come out around April on my main account. ---- CREDITS ---- Triangle Fill: https://scratch.mit.edu/projects/768693019/ Music: Floating Trees - C418 UPDATES ------------------------ 24/12 - Added support for point primitives