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Finally in Alpha!!! *Major Optimizations*

TStsf70•Created December 18, 2022
Finally in Alpha!!! *Major Optimizations*
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Instructions

This is the biggest update ive done, now that ive got the painful part done i can start working on camera controls and weapon sway (Now i can start on the FPS oriented part of an engine) I ran into a major roadblock with the sorting so that kinda screwed things for a while until i got it working

Description

Quicksort by @-Rex-Test- (improved by @xXName77Xx) Triangle Clipping by @howtomakeausername Specular Light formula is by Vadik1, the rest of the lighting formula is mine Added (many bugs fixed) : - Increased distance calculation speed massively - Fixed all sorting bugs for meshes, there are just a few bugs now! - Added the ability to change costumes, added sizing and a physics parameter (for a future update) - fixed properties system (a unique aspect about this engine that allows for massive amounts of data transfer and customization abilities) - fixed color glitch on turbowarp (@GarboMuffin noticed the color bug and has it fixed for the next update, so technically its now a feature with the way i fixed it) - Added many optimizations and improved backface culling - Improved Z Clipping and added it to meshes - Improved mesh rendering architecture - Lighting only runs on non culled triangles Added and to-be added: - HD Lighting - Diffuse Lighting - Fast Lighting - Added hex coloring to points Added: - Basic Mesh Rotation Added: - Meshes can be added separately - Meshes can be scaled and positioned - Compatible with different meshes - Optimized material assigning - Lots of bugs fixed with meshes! Added: - Optimizations to mesh loading - Backface culling - Bad sorting Added: - Developer Mode (v) - Many Core Optimizations, more stability! - Basic Mesh Loading Added: - Point Support - Z clipping for triangles - Various sorting optimizations (handles objects/tris offscreen much, much better) - Improved sorting accuracy

Project Details

Project ID778810811
CreatedDecember 18, 2022
Last ModifiedDecember 19, 2022
SharedDecember 18, 2022
Visibilityvisible
CommentsAllowed