This is a game based off of keroro645's Super Smash Bros. Ball project. I generally made froms scratch (both ways) this project, by using my projects, his Super Smash Bros. Ball project, and Archmage's Merry Smashmas as resources. This is a replica of Super Smash Bros. Brawl, where some people were playing, and suddenly they turned into balls. They didn't know how to fight, but they found out they needed to bounce each other off the stage. This has many similar characters, and is 2-player or against a CPU. Controls: Simply you use arrow keys for Player 1, and you use awsd for Player 2. Left and Right to move, Up to jump, and Down to fall faster if you're in the air. No attacks or anything in this game. Just knock each other off... Credits: Archmage, for generally with his Merry Smashmas inspiring me to make this game, and all of my other Super Smash Bros. projects. And with that, I credit Nintendo for making all of the games in the Super Smash Bros. Series. I also thank Keroro645, for generally having the idea for this game, and for all of the characters and sprites. This game wouldn't have been so snazzy without him :). FAQs: Q: How do I choose my character? A: When it gets to the menu, drag the 'P1' or 'P2' chip on the character you want. Make sure that its only touching the character you want, and not two characters. Q: How do I do two-player? A: On the bottom-left where it shows which character you have chosen, above where there is where the 'P1' and 'P2' chip is, there are corrosponding 'HUMAN' or 'CPU' (Computer) labels. Simply click it, and it will switch to the opposite. Q: How do I choose the stage? A: Under where it shows the picture of the stage, there are two buttons, one pointing to the right, and one to the left. Click on them to choose the stage. Q: Why isn't (character) in the game? A: Well for the most part, I just chose characters from the main Super Smash Bros. Series, and that I thought fit. Also filesize is a problem. Considering the limit is 10MB, and the game is currently about 12MB+, it would be difficult to fit in. Although this is just uncompressed images and sounds, so its possible. Q: How long did it take for you to make this game? A: Considering I had most of the basic engine and movement done in my Super Smash Bros. Engine previously, it was only a matter of copying things. Though this project still took a lot of sprite designing, and CPU improving, and more, so it did take around 2 weeks, with around a couple of days of time within that. Overall its hard to remember though. Q: Who is the voice of the 3,2,1,Go!, it doesn't sound like its from SSBB or SSMB A: I originally was trying to find voices from SSBB or SSBM, but they were either difficult to find or took up to 45 minutes to load, and once it was half way loading, and for some reason it closed itself, I just decided to record it with my Dad :). If any of you could record 3,2,1,Go! from the sound effects option so you don't hear other character's intro sounds, it would be great. Also for the P1 and P2 wins. This would be greatly appreciated. Q: Can you add (character/stage) to the game? A: As far as characters, I'm pretty sure I have what I want, and not anything else. Maybe a few exceptions, but thats it. For stages though, I could definately add some. If you had the stage, (seperately, and cut out, aka just the stage no background or characters), and the background for the stage. I might think about it. Although another problem is the filesize. Considering the limit is 10MB, and the game is currently about 12MB+, it would be difficult to fit in. Although this is just uncompressed images and sounds, so its possible. Q:Where is the Damage Counter? A:Well because this game just revolves around bouncing each other off the stage, I decided that it wasn't very essential. I also noticed that without it the game runs faster, so thats another reason. I'll probably add this into an options menu. If anybody else has any questions I might add them. (Possible) Future Improvements: -Possibly 3-4 player. This would definately take up some lag, and require some additional formulas to the location of the 'camera', but doable. Again I think the problem is just lag, so I'll probably not do this. -Story Mode/Classic Mode. Because this project is large enough, in another project there could be this mode, but it would take lots of scripting and designing, so it would probably not be worth it. -Items. I don't really have time to do this, and it would probably slow down the game, but I might do it in my free time. Coming soon... Super Smash Bros. Ball - Halloween Version! Enjoy!