I'm redoing the z clipping so there is no z clipping in the demo, sorting is also a prototype for the time being, anyways... This is a demo of about 1150+ points total and after I get lighting it can be officially benchmarked against the fastest engines
Quicksort by @-Rex-Test- (improved by @xXName77Xx) Triangle Clipping by @howtomakeausername (mesh rotation, stability update 2, and lighting will come next) Added: - Meshes can be added separately - Meshes can be scaled and positioned - Compatible with different meshes - Optimized material assigning - Lots of bugs fixed with meshes! - Materials added Added: - Optimizations to mesh loading - Backface culling - Bad sorting Added: - Developer Mode (v) - Many Core Optimizations, more stability! - Basic Mesh Loading Added: - Point Support - Z clipping for triangles - Various sorting optimizations (handles objects/tris offscreen much, much better) - Improved sorting accuracy