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Bandicoot'nt

TStsf70•Created December 6, 2022
Bandicoot'nt
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Instructions

Got basic mesh loading working, made it more generalized, i have a major optimization idea in work for the next update and hopefully I’ll stabilize everything (Not full potential, no real optimizations done yet) Sorting is goofy for the mesh lol

Description

Quicksort by @-Rex-Test- (improved by @xXName77Xx) Triangle Clipping by @howtomakeausername Added: - Optimizations to mesh loading - Backface culling - Bad sorting Added: - Developer Mode (v) - Many Core Optimizations, more stability! - Basic Mesh Loading Added: - Point Support - Z clipping for triangles - Various sorting optimizations (handles objects/tris offscreen much, much better) - Improved sorting accuracy

Project Details

Project ID772687820
CreatedDecember 6, 2022
Last ModifiedDecember 22, 2022
SharedDecember 6, 2022
Visibilityvisible
CommentsAllowed