Got basic mesh loading working, made it more generalized, i have a major optimization idea in work for the next update and hopefully I’ll stabilize everything (Not full potential, no real optimizations done yet) Sorting is goofy for the mesh lol
Quicksort by @-Rex-Test- (improved by @xXName77Xx) Triangle Clipping by @howtomakeausername Added: - Optimizations to mesh loading - Backface culling - Bad sorting Added: - Developer Mode (v) - Many Core Optimizations, more stability! - Basic Mesh Loading Added: - Point Support - Z clipping for triangles - Various sorting optimizations (handles objects/tris offscreen much, much better) - Improved sorting accuracy