there is no backface culling, optimizations, or sorting, I just wanted to get the mesh loading working, forgive the messy code Ok this is about the same speed as lunar which is decent, but ill have to see after I generalize it, it should get faster
Quicksort by @-Rex-Test- (improved by @xXName77Xx) Triangle Clipping by @howtomakeausername Added: - Developer Mode (v) - Many Core Optimizations, more stability! - Basic Mesh Loading Added: - Point Support - Z clipping for triangles - Various sorting optimizations (handles objects/tris offscreen much, much better) - Improved sorting accuracy