If ancientdebris doesn’t want this up or wants to remake this that’s fine Remix to make explain entities. Entity class info: Hostility: Class 0 - These entities are helpful, they can give you information, protect you, or give you helpful items such as almond water. Class 1 - Harmless: These entities are harmless, they won’t bother you of affect you negatively. Class 2 - These entities won’t attack until provoked. These entities can be helpful, but can cause harm to you if harmed. They start as helpful or harmless. Class 3 - These entities are hostile, but there’s a way to tame them or reason with them. They are defaultly hostile. Class 4 - These entities will attack you no matter what. There’s no reasoning to it. Danger: Class 0 - These entities pose no threat, they can be hostile but they can’t harm you. Class 1 - These entities are easy to deal with. Weapons are a good method to take them out. They can still pose a threat though if you’re careless or don’t know about them. Class 2 - These entities pose a larger threat, they can still be taken out by weapons but they’re more difficult, this could be due to how they attack or their durability Class 3 - Weapons lose their effectiveness, they are hard to take out and are aggressive in their attacks. Class 4 - The best thing is to run. Weapons have little or no effect, and they are extremely hard to deal with.