This is a D&D based roguelike, in scratch! Keywords: Cantrip: Doesn't cost an action to use Catapult: Destroys an item when used Endless hunger: Whenever you have this weapon equipped and don't attack with it, this weapon becomes permanently stronger Block: Using this weapon also gains block Extend: Deals additional damage for each turn the battle has lasted Finesse: Can add dexterity instead of strength to dmg Momentum: Deals additional damage for each time you've refreshed this turn. Pair: When you gain this weapon, get a copy Thrown: Removed from your deck until combat ends Two handed: Can't be refreshed Versatile: Deals more damage if it's your only weapon Leach: Damage dealt by this heals you This game is related to: #D&D, #cards, #deckbuilding, #deck-builder, #RPGs, and #dungeon-crawlers.
Inspired heavily by D&D and Slay the spire Version history: 1.6.0 > Added the Fang of Ouroboros (Magic weapon) > Added a new mechanic (Block) > Added the Tungsten cube > Fixed a bug with the damage dealt popup > Fixed the duplicate relic bug again (Probably) > Fixed a serious bug where AC did nothing > Weapons can now display 4 abilities 1.5.2 > Added a popup that shows how much damage you deal. > Thrown weapons are now actually thrown. 1.5.1 > Added some settings to the character sheet > Fixed a softlock when spamming attacks 1.5.0 > Added starting relics > Added an enemy defeat animation > You can now encounter more than one enemy (Extras will wait their turn to fight you 1v1) > Some magic item will now flash when they activate > Relics will go transparent while selecting a door > Battles will now end when the last enemy dies during your turn, instead of waiting until your turn ends. 1.4.2 > Weapons with more than 2 abilities should now actually function (It took me needlessly long to figure this one out lol) > Multiple actions now function as expected 1.4.1 > You can now see enemy intent (If your Intelegence is higher than the enemy's charisma) > Fixed a bug with catapult weapons being the glitchiest mess in existence. > Improved to system for making the DM say things. > DM can now describe magic weapons. > DM can now describe each weapon in a shop. > Orbiting shield and green scale's shield should now actually function (Not just a downside!) 1.4.0 > You can now see the magic items you own and check their effects. > Added 4 Magic items > Added 2 Magic weapons > Added a new item 1.3.2 > The item card will now be grey while you have no items 1.3.1 > Added some basic animations for the player's attacks > Fixed a softlock caused by trying to leave a shop > Fixed a bug where the door choices would rudely appear in the middle of receiving a chest magic item 1.3.0 > Added 2 new items (Ice cream sandwich and the green band aid) > Added a new shop (The healing shop) > Updated thumbnails 1.2.1 > More info added to character select > Items added > Added 2 new relics: Bag of devouring and gold knuckles > Added a rare shop that sells magic items instead of weapons > Added Xacto knife (Magic weapon) > Wind daggers now come in a pair 1.1.3 > Made the action icons more consistent > Added a visual indicator to show remaining actions > The healing event will now increase max health by 1 if you are already at full health > Actually fixed the bug that made magic weapons too rare. 1.1.2 > Added one new relic: Windfury totem (+1 action) > Fixed a bug where crit-ing on a check did nothing > Fixed a bug where magic weapons were too rare > Added the trinket option (does nothing for now) 1.1.1 > Added shops > Added magic weapons > Added a ghost enemy > Added the check action > The character sheet can now list your owned relics > You can no longer be offered a relics you own 1.0.1 > Fixed a game crash when entering elite fights. > Fixed a bug with stat modifiers being too generous > Adjusted the odds of finding chest and healing rooms 1.0.0 > Added an ending (Kill the final boss: The green dragon) > Added Magic items (I think relics make a Rougelike more fun!) > More than doubled the amount of monster encounters for a smoother difficulty curve > Added a level up system Beta: > You can now add weapons to your deck after a fight > Weapons now have abilities > You can now refresh your options once each turn (doesn't cost an action) > You can skip the DM's text with the -> Arrow key. > Added ? events > Added loot rooms > Added heal rooms > Now shows when you crit or miss > Health bar is twice as accurate and looks better now > Improved the music system > Fixed a bug that allowed dead monsters to attack > Fixed a visual bug where door icons would become unaligned Alpha 5: > Added a weapon inventory (A random weapon will be drawn from your deck each turn) > Gold can now be earned > Added all 14 basic weapons from d&d (Only effects max damage for now) > Improved the character sheet Alpha 4: > Added a way to check your stats (Click top right) > Difficulty now scales with the number of rooms cleared > Added currency (No way to spend or earn it yet) > Fixed a bug with the dm's face when he was sad Alpha 3: > Added a thumbnail > Added bats (Goblins are too powerful lol) > Improved character select (Made easier to add future characters) > Fixed a bug that allowed multiple doors to be clicked simultaneously Alpha 2: > Added a fail condition (Run out of HP) > Improved character selection (Future proofing) Alpha: > Added basic gameplay > Character selection > Combat > Map choice (Only combat appears) > Nine songs downloaded from youtube