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Lost Souls: Purgatory Early access (unoffical) version)

BOboxwalk•Created December 3, 2022
Lost Souls: Purgatory Early access (unoffical) version)
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Instructions

Welcome to my new dungeon crawler rougelike! wasd to move arrow keys to shoot e to use your trinket q to open the stats screen l to activate low definition mode Update log: V0.8 UNFINISHED -Added a new enemy to deep dungeon, and some new preset enemy combinations V0.7 Sin update -Added devil deal rooms, rooms that spawn after a boss has been defeated containing powerful items that cost max health to pick up... -Added a new character, Cobalt! -Added a new heart type, evil hearts! -Added four items to the devil deal loot pool: rabbit foot, hexagram, devil baby and cultist's robes, along with a trinket: ancient tome! -Added the stats screen to the game. Hold q to open it. -Added the item manual to the homescreen, a place to read up to the effects of all the items. -Added a four new trinkets to the loot pool: untested serum, lifeblood nest, hand of midas and book of sin (which is also Cobalt's starting trinket) -Added three new items: cube of meat, breakfast and spare eyeball! -Added the homescreen, a screen used to enter the main game or the item manual. -Increased the chance of a red chest spawning by 15% -You now have a slight speed boost on cleared rooms -Glowfly rework >Decreased base glowfly damage from 12 to 8 >Increased Glowfly cap to 5 >The mega glowfly now spawns after the fifth pickup -Ava now gets +4 damage when switching the braveheart for another trinket -Revamped the attack system to fix a bugged interaction with volt battery and behemoth's lung -Added a low definition mode to stop crashing -There is now an upper cap on fire rate at 20 -There is now a lower cap on bullet speed at 1 -There is now a lower cap on damage at 1 -Fixed a bug where range was not functioning correctly. Range is now tied to bullet speed. -Rapidfire now grants 2 fire rate instead of 2.5 V0.6 Volcanic update -Added floor 3, molten dungeon! -Added a new boss like no other, Behemoth! -Added 5 new enemy types for molten dungeon -Added 2 new mechanics, lava and boost magma -Added 2 new biomes for molten dungeon V0.5 Shipwreck update -Added a new character, Ava! -Reworked sunken dungeon: ~3 new enemy types and loads of new enemy combinations! ~2 new bosses, the aquageist and the octolord! ~Implemented deep dungeon's preset system into sunken dungeon's algorithm ~The waterling can now teleports around the arena as it attacks ~Massively ramped up the difficulty of the sunken dungeon bosses, with extra health for each boss. ~Reworked the drops visuals ~Added a rare unique room, with 2 variants ~When did squid's body dies, its head now despawns -Behemoth's lung now fires x8 shots instead of x4 V0.41 -Added five new items: traitor's crown, toxic waste, glowfly, behemoth's lung and shrink shroom. -Added a system which means some modifications do not spawn if another is active. The only pair like this so far is toxic waste and vial of anger. -Increased the time the white worms stay vulnerable. V0.4 The deeps update -Reworked deep dungeon: ~3 new enemy types and loads of combinations of different enemies ~Changed the room spawn system to be based on preset sets of enemy pools, instead of one large enemy pool of all enemies on that floor ~A new boss for deep dungeon, the burrower! ~Added two new rare unique combat rooms, one of which introduces a new enemy (not one of the other 3 enemies added in this update) -Added a new character, Hadrian along with his trinket, the smuggler's shovel -Added a rare type of chest that is red, which gives you a trinket. -Added a new trinket to the loot pool, the D8! -Reshuffled the room reward pool so there is a much increased chance of a chest, coins, and a decreased chance of spirit hearts. -Enemies are now more reactive to damage, and can resolve multiple instances of different damage types at the same time faster and more effectively. V0.3 Character update -Added the forgotten, the first character along with the character system -Added trinkets, the first trinket is the D6 (a starting trinket) -Added the room with a single item -Removed treasure chest rooms from the room pool, excluding the second room where they still have a chance to appear. Chests can still be room rewards. -Made the boss have no chance to spawn in the first few rooms, but chance grows faster afterwards. -All items are now found on pedestals V0.22 -Added three new items, blood clot, volt battery and cursed web -Made the first few rooms a bit easier V0.21 companion update -Added companion items -Added 2 new items, companion locket and kinship dragon v0.2 sunken update -Added floor 2, sunken dungeon! -Added 3 new enemies for sunken dungeon -Added the flood and whirlpool hazards for sunken dungeon -Added 1 new boss, the waterling -Added drops and 3 new biomes v0.1 -Beta version

Description

https://scratch.mit.edu/projects/777497365/ Play The OFFICAL Version Here On My Alternate Account, @LostSoulsPuragtory. The version on this page is no longer updated, whereas the other is always getting new content.

Project Details

Project ID771409699
CreatedDecember 3, 2022
Last ModifiedDecember 15, 2022
SharedDecember 3, 2022
Visibilityvisible
CommentsAllowed